Rigging

For more in depth examples please visit my other portfolio

Prototype

Example of one of the more complex rigs built for Cinematic Animators on Poppy Playtime

Maya and Unreal

Stalker

Example of one of the more complex rigs built for Cinematic Animators on Poppy Playtime

Maya and Unreal

Jali Lip Sync

Mass Processed and helped clean up dialogue on Poppy Playtime Chapter 4 and 5

Defend the Crown

Rigged and animated all 21 attacker and defender pieces in this mobile tower defense game.

Implemented all animation logic in Unity, including alternating between animations for realism, triggering audio, and calling code events for damage and death sequences.

Maya + Unity

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Motion Capture

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Animation