Rigging
For more in depth examples please visit my other portfolio
Prototype
Example of one of the more complex rigs built for Cinematic Animators on Poppy Playtime
Maya and Unreal
Stalker
Example of one of the more complex rigs built for Cinematic Animators on Poppy Playtime
Maya and Unreal
Jali Lip Sync
Mass Processed and helped clean up dialogue on Poppy Playtime Chapter 4 and 5
Defend the Crown
Rigged and animated all 21 attacker and defender pieces in this mobile tower defense game.
Implemented all animation logic in Unity, including alternating between animations for realism, triggering audio, and calling code events for damage and death sequences.
Maya + Unity